You can be a bricklayer if you want in BitCraft. So they are, in their own way, the level designers,” says Cloutier. While we let the players change and create the world itself. “If you have to create a static world by hand, it takes a lot of artists and real level design to do it. Overall, the game is more human-centric when it comes to design. And that’s our angle on player content and procedurally generated.” So these are things that don’t require a huge team to create, but do require some pretty advanced technology. “We’re really focusing more on players creating content, as well as procedurally generated content. “We wanted to make the game and it was definitely part of our calculus that we didn’t really have the ability to make a game in the style of traditional MMOs,” Clockwork Labs co-founder Tyler Cloutier said in an interview with GamesBeat. Tyler Cloutier is co-founder of Clockwork Labs. This is all great for a company with only 16 people.
A16z and Baszucki join an existing roster of investors and game industry legends and leaders, including Supercell, CCP Games CEO Hilmar Petursson and Unity co-founder David Helgason.Ĭlockwork Labs thanks Skycatcher, a games-focused investment fund based in Texas, for providing the first major funding that jump-started the project. Andreessen Horowitz led the way to further develop their community sandbox MMORPG, BitCraft, alongside a new unannounced database technology that powers the game.ĭavid Baszucki, founder and CEO of Roblox, also participated in the round as a private investor.